Shard news

Blacksmithing and Alchemy Rework

    Reworked the complete alchemy system All potions have been reworked and are now accessable via the new crafting gump.   Kegs craftable with carpentry allow the storage and easier access of potions.     In addition to the new crafting system Evil Admin Boss drops now:   – drops common small divined mortar […]

New Cooking System

  Reworked Carving and Forensics Evaluation Skill:   Instead of the old carving you now can carve corpses using a skinning knife. Skinning knives can be bought at the butcher vendor. The amount and leather and raw ribs you get is (50% + 50%*(forensics/400.0)). Your chance to find raw meat (rare ingredient) is 1 in […]

Rework of Hiding and Tracking

Reworked Detecting Hidden: Tracking has a successrate of (100% *(detectinghidden/400.0)).   The maximum detecting hidden distance is 24 tiles in the open world and 12 tiles inside a dungeon.   In contrast to the past you can now only detect people within your region while beeing in a dungeon.   Detecting Hidden now has a […]

Rework of the Experience System

Instead of .sac .autosac and clunky tix checks in corpses, experience now is granted upon killing the monster to the attacker that did the most damage. Players in the party also will be granted the same amount of experience in addition. The whole party system including powerhour, exp pots and exp items have been adjusted. […]

AlternateUO Up and Running! – 3+ Years online

Just a quick note, that we continue to work on the shard and getting ready for a bigger update. Also, we are happy that this project is staying online for more than 3+ years now and new players joining. Everyone is welcome at our discord channel to talk regarding upcoming updates and just general talks. […]

New Damage System

    Finally after all the months of preparation the custom damage system is implemented!             The old calculation of physical damage was random, not accurate, filled with bugs, frustrating and some features like parrying didn’t show any significant difference in the combat mechanics.     With the new damage […]